Now it has an Animesh version, which will be used for new and updated products. There's still an old version with pre-made cables, but we'll be moving away from it.
A little QnA on animesh charger:
Question: LI on this thing is pretty high, why?
Answer: Yes, by default it has relatively high LI(21-22) due to built-in limitations on animesh. The lowest LI of animesh-enabled model is 15, so even enabling it on a simple cube will make it 16LI.
But! Not everything is lost. If you're planning to store your charger inworld, you can disable the Animesh by unticking the "Animated mesh" checkbox in the object's Features tab of edit window. This will bring the LI down to 2(lower than legacy version). You still can use it for charging with Animesh disabled, but you won't be able to see animated cables.
Q: Apart from the fanciness, why did you even bother with switching to Animesh, the old version worked just fine!
A: Main benefit of the Animesh charger is that we don't have to update it every time a new vehicle comes out, so this current version(2.1) will probably be the last.
Q: How exactly does this work?
A: Actually it's quite simple. After you connect your charger to the vehicle, and the handshake is done, the vehicle passes the animation for the cables to the charger(animation is fullperm and useless otherwise). Once the charging is finished, the animation is erased from the charger's inventory.
Q: Are there gonna be more vehicles that use Animesh charger?
A: Yes, of course. Older vehicles will get updated to this version as well, when they get scaled down following our "Real Scale" initiative. At first there will be 2 versions of those vehicles - legacy size for those who want to see how it was before, and real scale which will become the main branch for future updates. And once again thanks to the nature of Animesh, we won't have to update the charger to add cables for the vehicles of different size(see Question 2).
Well, that's about all the info you need about the new charger. The operation remains the same - align its back wall towards the vehicle and click to get the menu.
GEMC, 2019.