Saturday, June 7, 2014

Sweet discount time!

Good news everyone! We decided to cut prices for our old models, so that means that all nice GEMC classics are more accessable now!
From now on, our prices will break down like this:
2010 vehicles - 1000L$;
2011 vehicles - 1500L$.
So, it's one hell of a deal, sculpted vehicles still being unbeatable on customization field, offering wide range of replaceable parts from just fancy rims to full body kits, spoilers, suspension lift kits, and other things barely available with mesh.

As for the other news, I also replaced old ugly marketplace pictures for sculpted vehicles, and new ones were shot with ALM on, so you guys can see how well classic stuff blends in with new lighting model.
Also, there are couple of new products on their sluggish way to the market and half-dozen in "gonna finish when i feel like it" state, so GEMC mesh army will be growing further during summer.


Photo time



GEMC, 2014

Wednesday, March 5, 2014

GEMC Motorboat 1.1 update

What's fixed:
- Flag and antennas prim has no physics now, so you can pass through the back of the boat freely;
- Dashboard buttons now are more clickable, moved them to individual prim;
- UniHUD now can be transferred to guest drivers;
- v1.11(2014/03/07) - Custom decal modes for harbor name, boat name, and flag restored.

What's new:
- Added ability to fuel the boat while attached to trailer, so you can tow it to the fuel station;
- Added "Lag Adjust" sub-menu to the trailer, it allows you to tune trailer's catch-up speed.

GEMC, 2014

Tuesday, February 4, 2014

Trailers release


Okay, after a while we're okay to release couple of our new trailers. These are supposed to be dragged by Baiern Alpenjager and some of future vehicles. These things are not perfect, but running pretty stable, can cross sims borders, and are good in general.

GEMC Motorboat:
Marketplace: https://marketplace.secondlife.com/p/GEMC-Motorboat/5739711
Manual: http://sl-gemc.blogspot.com2014/02/gemc-motorboat-manual.html
SLURL: http://maps.secondlife.com/secondlife/Grenadier/169/139/22

GEMC Powerbox 150E trailer:
Marketplace: https://marketplace.secondlife.com/p/GEMC-Powerbox-150E-trailer/5739894

GEMC Motorboat manual

Common features:

1.Fuel - this vehicle is equipped with GFS fuel system. It uses REGULAR FUEL. It has one fuel tank, accessable from the right side. Fuel capacity is 27 gallons(100l). By default, fuel system is disabled.(Vehicle - Fuel System).

Fuel tank displacement
2. Gearbox - use up and down arrow keys or W and S to change gears between Reverse, Stop, Slow, Half, Full, and Emergency.

3. Lights - this boat has navi, spot, and interior lights. These are operated by buttons on boat, or via GEMC UniHUD(HUD guide). Headlights button controls spot light(must be enabled on Motorboat Custom HUD), fog lights button controls navi lights, and interior lights button controls interior lighting.

Boat controls
Other functions:

Customizing HUD(default&expanded)
4. Shade - to use the shade, enable it first via Motorboat Custom HUD. Once added to the vehicle, you can control it by simple clicking. If your shade is unfolded, you can also have festive lights added to it(via Motorboat Custom HUD as well). Festive lights are controlled by pannel on the back left side of the boat(connected to the festive lights cable).

5. Fenders - to use fenders, you should enable them in the "Fenders" tab on the Motorboat Custom HUD. Once these are visible, you can click them to attach to left or right side. If you have boat nose cover enabled, which makes fenders inacessible from the above, you can click on the left or right side of the space left by opened nose cover latch.

6. Multimedia system - this vehicle is equipped with GEMC standard audio loops player.
If you have "Interior accessories" enabled, you can have an access to the web via tablet placed on front passenger's folding table. To unfold the table, simply click it. To fold it, click the table again. To turn web browser off, click the objects on the table.

7. Passengers - This vehicle offers room for 3 passengers + driver(4 in total).

8. Customizing - this vehicle is using HUDs for customizing.
Click the boat for menu, then click "Customize..." button to get the "Motorboat Custom HUD". Next operations are pretty simple. That HUD has multiple tabs wtih different custom options.
There are 16 liveries, custom livery mode, various body trims, different parts, accessories and so on.

Boat hull livery template



GEMC, 2014.

Baiern Alpenjager 1.1 update

What's fixed:
- Electricity leak;
- Some minor visual issues on the console;
- Indicators brightness(dimmed by 50%).

What's new:
- Trailers support(see below);
- Day switch via clocks - just adjust the clocks back or forth until it passes 12 PM, so it will skip to next or previous day. Doesn't switch month if triggered on the month end or beginning(it takes hardcoding of all exceptions, so better be off without it).
- Steering adjust - "Customize..." - "Vehicle".  - Adjusts steering factor for the low speeds, might be cool for driving on thight spots.
-Automatic headlights mode. Lights come on with dusk, and goes off with dawn. Works only if there's a person sitting as driver.

 

TRAILERS
To use a trailer, you have to enable hook on your vehicle.
With hook enabled, back up to trailer's hitch area. When close enough(0.5-1.3m range), click the trailer and select "Attach" option in the menu. If all conditions are fine, the trailer will get attached to the vehicle. Now you're cool to drive around. To detach a trailer, click it, and select "Detach" option. Also trailer is getting detached if the vehicle's hook is removed.

Trailer operations
GEMC Powerbox 150E trailer:
This trailer produces electricity for its flood light tower.
To add or remove light tower, click "Light Tower" button in the menu. Light tower is operated by pannel on the front side of the trailer.
This trailer has optional GFS system. It uses diesel fuel. Filling should be performed from the right side. Fuel system can be disabled by clicking "Fuel System" button in the menu.
This trailer has multiple color options. Available colors can be selected in "Colors" sub-menu.

GEMC Motorboat trailer:
To deploy a boat, click "Detach Boat" button in the menu. To return already deployed boat, or add a new one(if deployed boat is not in same region), click "Return Boat" button.
If you submerge your trailer into water deep enough, the freshly deployed boat will have its physics turned on automatically.

Known issues:
- Trailer movement can appear to be choppy, depends on region performance.
- The distance between a tractor and trailer may increase at high speed, it's considered "normal".
- Trailer may perform in unusual way, responding to unusual operation of the vehicle(i. e. if one is trying to drive the vehicle up the wall, or jump off a cliff).


GEMC, 2014 

Tuesday, December 10, 2013

Baiern Alpenjager release


Okay, we sorta released it.
Marketplace: https://marketplace.secondlife.com/p/GEMC-Baiern-Alpenjager/5577953
Manual: http://sl-gemc.blogspot.com/2013/12/baiern-alpenjager-manual.html
SLURL:http://maps.secondlife.com/secondlife/Magic%20Land/94/159/3701



Baiern Alpenjager manual

This vehicle is built under "Real Scale" initiative. Learn more: https://sl-gemc.blogspot.com/2019/03/real-scale-initiative-by-gemc.html
 
Common features:
1.Fuel - this vehicle is equipped with GFS fuel system. It uses REGULAR FUEL. It has one fuel tank, accessible from the right side. Fuel capacity is 24.6 gallons(93 litre).
Fuel tank location
 
2. Electricity - this vehicle is equipped with a battery and electricity consumption system. Battery is located inside the engine compartment. The system supports all GEMC batteries types, so you can choose your favorites. OEM battery for this vehicle provide 80Ah output each.(see Batteries and electrical devices policy update for details).

3. Starting sequence - Baiern Alpenjager is equipped with realistic startup procedure. Click key on the dashboard once to switch on ignition, and then click+hold to crank up starter. Depending on car's conditions, startup time may vary.
Other way of starting car up is clicking and holding a button on GEMC UniHUD v2(manual).And last way is to use gesture(in this case you just have to press a combo of buttons once, and wait for car to start up). 

4. Gearbox - Baiern Alpenjager is equipped with automatic gearbox. You can switch between positions with E/C or PgUp/PgDn buttons.
Gearbox positions:
P - vehicle physics off;
R - Reverse;
N - Neutral;
D - Drive.
You can shift up from the D gear to engage or disengage speed limiter or cruise control.
 
Exploded view of dashboard controls

5. Interior controls:
1 - headlights control knob. Short click to turn clockwise, long click to turn counter-clockwise;
2 - fog lights button;
3 - turn signals stalk switch(short click - left turn signal, long click - right turn signal),
4 - windows controls;
5 - wipers stalk switch. Long click turns on and off tailgate wiper;
6 - ignition key. Click it once to turn on the ignition, then click and hold to crank the engine(see chapter 3);
7 - metric/imperial switch. Short click changes the output, long click resets the trip meter;
8 - max AC button. Sets the HVAC temperature to the lowest, and blower fan to the highest setting;
9 - blower fan speed controls;
10 - HVAC temperature controls;
11 - Automatic tailgate lift button;
12 - Sound loops player on/off button;
13 - next/prev track button for sound loops player;
14 - increase/decrease sound volume buttons for sound loops player;
15 - dashboard clock adjustment button;
16 - favorite track selection for sound loops player;
17 - shuffle on/off button for sound loops player;
18 - record UUID option for sound loops player;
19 - increase/decrease desired speed button for limiter/cruise function;
20 - limiter/cruise switch button;
21 - horn;
22 - sunroof button;
23 - 3 aux buttons for aftermarket equipment. Also accessible via UniHUD;
24 - bonnet release handle;
25 and 26 - ceiling lights controls for driver and front passenger. Same lights are located above the rear seat and provide lighting for the passengers.
Self explaining handbrake, hazard lights, and central lock controls are located on the center console between front seats.
 
Other functions. 
6. Multimedia system - as of v2.0 the vehicle is equipped with GEMC standard multimedia head unit, which provides access to media-on-prim web browser, in-region GPS navigation, and ability to customize the multimedia unit to your liking. The icons on the screen can be interacted with by clicking the screen.
The buttons surrounding the screen control audio loops player. This function requires UniHUD to be attached.
 
7. HUD - This vehicle is utilizing second generation of GEMC UniHUD, which means dynamic controls layout and simple operation.
 
8. Occupants and animations - this vehicle provides room for 4 occupants, including driver.
 Driver and passenger can adjust their sit positions by using the UniHUD.
Driver can use "Eject" function on their UniHUD to eject unwanted occupants.

8.1. Safety belts - Baiern Alpenjager features safety belts option. When your avatar gets in, it automatically fastens a safety belt. To remove the belt, simply click it. To fasten the belt again, click it one more time.
 
9. Customizing - click the vehicle to get the menu, then click "Customize..." button, and you'll be presented with a number of customizing options. There's various addons for the exterior, as well as the interior, different tint options for the windows, multiple wheel coices, and NTBI GLPS license plate system. Additionally you can modify the vehicle using SL's building tool. Please make sure to turn the vehicle's "EDIT MODE" on before editing, to ensure the stability. You can make your addon prims move with the vehicle's doors. In order to do so, add one of the provided prefixes to your addon's description. In example, to make the addon move with the bonnet, add ADDON_BONNET prefix. Full list of prefixes below:
ADDON_BONNET
ADDON_DOOR_FL
ADDON_DOOR_FR
ADDON_DOOR_RL
ADDON_DOOR_RR
ADDON_TRUNK_1
ADDON_TRUNK_2
ADDON_GLOVEBOX.
 
9.1 EasyWheels project - I've added some code that lets you install any crappy ripped wheels(provided they're 1 prim each), regardless of their rotation, and without having to fiddle with numbers and whatnot. It can be done in a few simple steps:
1 - Set your car straight.
2 - Enable "Edit mode" via vehicle menu.
3 - Unlink current wheels and link yours.
4 - Set correct descriptions on your wheels(WHEEL_FL, WHEEL_FR, WHEEL_RL, WHEEL_RR).
5 - Turn off "Edit mode". It's done.
 
9.2 Boost system - the vehicle is equipped with a boost system, that allows it to accelerate rapidly from 0 to 60mph. To engage the boost system, set the vehicle into N gear and press the W/Up button. After holding the button down for a several seconds, shift up to D without letting go off the gas. The vehicle will begin to accelerate faster than normal until it reaches 4th gear. Boost value is set to 15 by default. You can modify it by accessing the vehicle's LSD. Additionally you can enable 0-60 timer by changing the value of "zero_sixty_timer" LSD entry from 0 to 1.

9.3 Feel free to expore the vehicle's LSD. Some entries such as engine sounds can be overwritten with custom UUIDs and times, others can be used to obtain vehicle's current parameters, such as door lock state, access mode, and such.

 10. GTFO! support - this vehicle supports GTFO! system(https://sl-gtfo.com) out of the box. You can attach your prims to the vehicle and use them as a cargo. To do so, change the description of your cargo prims to "CARGO"(without quotation marks). This will make those prims elegible for participation in our cargo loading/unloading scripted sequence. Cargo prims will be loaded starting with the ones that are placed deeper inside the vehicle, and going towards the outside. Unloading is performed in reverse. Additionally you can make your cargo/luggage prims move with the vehicle's doors. For example, In order to make the cargo move with the bonnet, add "ADDON_BONNET" prefix to their descriptions, in example: "ADDON_BONNET_CARGO" - that will make a prim move and be recognized by GTFO! system.
 
 
GEMC, 2024.