Tuesday, December 10, 2013

Baiern Alpenjager release


Okay, we sorta released it.
Marketplace: https://marketplace.secondlife.com/p/GEMC-Baiern-Alpenjager/5577953
Manual: http://sl-gemc.blogspot.com/2013/12/baiern-alpenjager-manual.html
SLURL:http://maps.secondlife.com/secondlife/Magic%20Land/94/159/3701



Baiern Alpenjager manual

This vehicle is built under "Real Scale" initiative. Learn more: https://sl-gemc.blogspot.com/2019/03/real-scale-initiative-by-gemc.html
 
Common features:
1.Fuel - this vehicle is equipped with GFS fuel system. It uses REGULAR FUEL. It has one fuel tank, accessible from the right side. Fuel capacity is 24.6 gallons(93 litre).
Fuel tank location
 
2. Electricity - this vehicle is equipped with a battery and electricity consumption system. Battery is located inside the engine compartment. The system supports all GEMC batteries types, so you can choose your favorites. OEM battery for this vehicle provide 80Ah output each.(see Batteries and electrical devices policy update for details).

3. Starting sequence - Baiern Alpenjager is equipped with realistic startup procedure. Click key on the dashboard once to switch on ignition, and then click+hold to crank up starter. Depending on car's conditions, startup time may vary.
Other way of starting car up is clicking and holding a button on GEMC UniHUD v2(manual).And last way is to use gesture(in this case you just have to press a combo of buttons once, and wait for car to start up). 

4. Gearbox - Baiern Alpenjager is equipped with automatic gearbox. You can switch between positions with E/C or PgUp/PgDn buttons.
Gearbox positions:
P - vehicle physics off;
R - Reverse;
N - Neutral;
D - Drive.
You can shift up from the D gear to engage or disengage speed limiter or cruise control.
 
Exploded view of dashboard controls

5. Interior controls:
1 - headlights control knob. Short click to turn clockwise, long click to turn counter-clockwise;
2 - fog lights button;
3 - turn signals stalk switch(short click - left turn signal, long click - right turn signal),
4 - windows controls;
5 - wipers stalk switch. Long click turns on and off tailgate wiper;
6 - ignition key. Click it once to turn on the ignition, then click and hold to crank the engine(see chapter 3);
7 - metric/imperial switch. Short click changes the output, long click resets the trip meter;
8 - max AC button. Sets the HVAC temperature to the lowest, and blower fan to the highest setting;
9 - blower fan speed controls;
10 - HVAC temperature controls;
11 - Automatic tailgate lift button;
12 - Sound loops player on/off button;
13 - next/prev track button for sound loops player;
14 - increase/decrease sound volume buttons for sound loops player;
15 - dashboard clock adjustment button;
16 - favorite track selection for sound loops player;
17 - shuffle on/off button for sound loops player;
18 - record UUID option for sound loops player;
19 - increase/decrease desired speed button for limiter/cruise function;
20 - limiter/cruise switch button;
21 - horn;
22 - sunroof button;
23 - 3 aux buttons for aftermarket equipment. Also accessible via UniHUD;
24 - bonnet release handle;
25 and 26 - ceiling lights controls for driver and front passenger. Same lights are located above the rear seat and provide lighting for the passengers.
Self explaining handbrake, hazard lights, and central lock controls are located on the center console between front seats.
 
Other functions. 
6. Multimedia system - as of v2.0 the vehicle is equipped with GEMC standard multimedia head unit, which provides access to media-on-prim web browser, in-region GPS navigation, and ability to customize the multimedia unit to your liking. The icons on the screen can be interacted with by clicking the screen.
The buttons surrounding the screen control audio loops player. This function requires UniHUD to be attached.
 
7. HUD - This vehicle is utilizing second generation of GEMC UniHUD, which means dynamic controls layout and simple operation.
 
8. Occupants and animations - this vehicle provides room for 4 occupants, including driver.
 Driver and passenger can adjust their sit positions by using the UniHUD.
Driver can use "Eject" function on their UniHUD to eject unwanted occupants.

8.1. Safety belts - Baiern Alpenjager features safety belts option. When your avatar gets in, it automatically fastens a safety belt. To remove the belt, simply click it. To fasten the belt again, click it one more time.
 
9. Customizing - click the vehicle to get the menu, then click "Customize..." button, and you'll be presented with a number of customizing options. There's various addons for the exterior, as well as the interior, different tint options for the windows, multiple wheel coices, and NTBI GLPS license plate system. Additionally you can modify the vehicle using SL's building tool. Please make sure to turn the vehicle's "EDIT MODE" on before editing, to ensure the stability. You can make your addon prims move with the vehicle's doors. In order to do so, add one of the provided prefixes to your addon's description. In example, to make the addon move with the bonnet, add ADDON_BONNET prefix. Full list of prefixes below:
ADDON_BONNET
ADDON_DOOR_FL
ADDON_DOOR_FR
ADDON_DOOR_RL
ADDON_DOOR_RR
ADDON_TRUNK_1
ADDON_TRUNK_2
ADDON_GLOVEBOX.
 
9.1 EasyWheels project - I've added some code that lets you install any crappy ripped wheels(provided they're 1 prim each), regardless of their rotation, and without having to fiddle with numbers and whatnot. It can be done in a few simple steps:
1 - Set your car straight.
2 - Enable "Edit mode" via vehicle menu.
3 - Unlink current wheels and link yours.
4 - Set correct descriptions on your wheels(WHEEL_FL, WHEEL_FR, WHEEL_RL, WHEEL_RR).
5 - Turn off "Edit mode". It's done.
 
9.2 Boost system - the vehicle is equipped with a boost system, that allows it to accelerate rapidly from 0 to 60mph. To engage the boost system, set the vehicle into N gear and press the W/Up button. After holding the button down for a several seconds, shift up to D without letting go off the gas. The vehicle will begin to accelerate faster than normal until it reaches 4th gear. Boost value is set to 15 by default. You can modify it by accessing the vehicle's LSD. Additionally you can enable 0-60 timer by changing the value of "zero_sixty_timer" LSD entry from 0 to 1.

9.3 Feel free to expore the vehicle's LSD. Some entries such as engine sounds can be overwritten with custom UUIDs and times, others can be used to obtain vehicle's current parameters, such as door lock state, access mode, and such.

 10. GTFO! support - this vehicle supports GTFO! system(https://sl-gtfo.com) out of the box. You can attach your prims to the vehicle and use them as a cargo. To do so, change the description of your cargo prims to "CARGO"(without quotation marks). This will make those prims elegible for participation in our cargo loading/unloading scripted sequence. Cargo prims will be loaded starting with the ones that are placed deeper inside the vehicle, and going towards the outside. Unloading is performed in reverse. Additionally you can make your cargo/luggage prims move with the vehicle's doors. For example, In order to make the cargo move with the bonnet, add "ADDON_BONNET" prefix to their descriptions, in example: "ADDON_BONNET_CARGO" - that will make a prim move and be recognized by GTFO! system.
 
 
GEMC, 2024.

Wednesday, November 13, 2013

Updates for BUG-4084

Workaround for BUG-4084 added to Minamoto Sky Traveller(1.03) and Gmünd Stuttgart Ferdinand(1.4) vehicles. Make sure to get the update.

GEMC, 2013

Sunday, October 13, 2013

Coventry Type 10 1.05 update

What's fixed:
- Turn indicators fixed, now properly responding to HUD;
- Eject function on LHD version fixed, front occupants are ejecting by personal buttons now.

What's new:
- Passengers can't get into the car if the doors are locked. Owner can tho, because it's magic;
- Special module that updates vehicle vector and float parameters to remedy casualties from BUG-4084. It doesn't totally remove the bug, because it's LL's job and we have no control over it, but it lowers the chance of totally lose the vehicle after crossing.

GEMC, 2013

Saturday, October 5, 2013

Sim crossings issue

Okay, there's some bad stuff about crossings lately - mesh cars are going nuts after some sim crossings. Our investigation showed that there's nothing wrong with our scripts(basically we're using only one function that applies any force to the vehicle - llApplyImpulse with TRUE flag for local axis, so there's no chance it can give us such crap).
I made a JIRA issue ticket with our problem(https://jira.secondlife.com/browse/BUG-4084), so LL probably will fix it some day. Till that time please cross sims with SUPER CARE.
Sorry for inconvenience.

-BeckHan

Monday, September 16, 2013

Coventry Type 10 1.02 update

What's fixed:
- Electricity leaks;
- Windows can be opened only when sitting inside for non-owner avatars.
- Physic model improved - car is sticking better to the road(gradeability slightly decreased, max slope for climbing is 35 degrees now);
- Steering tweaked a bit, less responsible at higher speeds.

What's new:
- Parking gear now turns physics off(if applied at speed less than 2m/s, otherwise you'll hear creaking noise);
- Sound effects for rolling on prim or terrain surface;
- Suspension creaks sounds when wheel is hitting the surface which is more than 15 cm higher or lower than previous.




GEMC, 2013

Wednesday, September 11, 2013

Coventry Type 10 release

Manual: http://sl-gemc.blogspot.com/2013/09/coventry-type-10-manual.html
SL MP: https://marketplace.secondlife.com/p/GEMC-Coventry-Type-10/5281972
SLURL: http://maps.secondlife.com/secondlife/Magic%20Land/113/163/3701

Coventry Type 10 manual

This article will cover most of features of our new product:

1.Fuel - this vehicle is equipped with GFS fuel system. It uses REGULAR FUEL. It has two fuel tanks - one on the left, and one on the right side. Both tanks are used for feeding the engine. When one tank runs out of fuel, vehicle switches to another automatically. Tanks capacity is 12 gallons each. To pick which tank you want to fuel, simply open the fuel tank cap.

Fuel tanks
2. Electricity - this vehicle is equipped with battery and electricity consumption system. Battery is placed in the engine compartment(accessible externally). It supports all GEMC batteries types, so you can choose your favorite one. OEM battery for this vehicle provide 40Ah output.


Unusual functions and buttons:

3. Gearbox - Coventry Type 10 is equipped with automatic gearbox. You can switch between positions with E/C or PgUp/PgDn buttons.
Gearbox positions:
P - parking;
N - neutral;
D - Drive;
L - Low;
R - Reverse.

4. Interior starting operation - this vehicle uses ignition key to connect battery, and starter button to start the engine. To start vehicle from the inside, click the key in the middle of dashboard(or its pedant), then click the "Starter" button. To switch engine off, simply click key again.

5. Headlights - headlights switch is placed in the middle of control pannel, and features two light modes - parking lights, and headlights. Click the switch to advance, click and hold to get back.

6. Fuel gauge output - this vehicle is equipped with two fuel tanks, but only one fuel gauge, and shows only one tank fuel level at time. To switch fuel level output, click the "Fuel" button.

7. Gauges illumination - gauges illumination has two levels of brightness. You can switch between them with "Panel" button. Single click to advance to next illumination level, click+hold to get to previous level, or turn illumination off.

8. Wipers - wipers has two levels of speed. You can switch between them with "Wiper" button. Single click to advance to next speed, click+hold to get to previous speed, or turn wipers off.

Controls

9. Quarter windows - this vehicle is equipped with quarter windows vehtilation. You can open quarter windows on front and rear doors by simply clicking them.

10. Picnic tables - this vehicle is equipped with three picnic tables - front one is hidden below middle controls cluster, and rear ones are mounted in the backs of front seats. You can expand or fold all tables by clicking them.

Other functions:

11. Passengers - This vehicle offers room for 3 passengers + driver(4 in total). To get in as passenger, simply "sit" on the door leading to your desired seat.

Customizing HUD(default appearance and expanded tabs).
12. Customizing - this car is using HUD for customizing. Click the car for menu, then click "Customize..." button to get the "Coventry Type 10 Custom HUD".
 Next operations are pretty simple. That HUD has multiple tabs wtih different custom options.
There are 16 liveries, custom livery mode, various interior trims, as well as sets of wheels and tires. Coloring the car is accessable from GEMC UniHUD.
Also you can apply custom livery to the car body.
Livery template
Default normal map(4096x4096)



                                                             

GEMC, 2013.

Friday, May 24, 2013

Minamoto Sky Traveller release

Ok, it took half-year again. Nevertheless it's done and out.
Here's the manual article: http://sl-gemc.blogspot.com/2013/05/minamoto-sky-series-bus-manual.html
Here's the SLurl: http://maps.secondlife.com/secondlife/Magic%20Land/87/164/3701
Here's SL MP page: https://marketplace.secondlife.com/p/GEMC-Minamoto-Sky-Traveller/4918683
Enjoy.


Minamoto Sky-series bus manual

This vehicle is built under "Real Scale" initiative. Learn more: https://sl-gemc.blogspot.com/2019/03/real-scale-initiative-by-gemc.html

In this article we will highlight most bus features required for every day use.

Common features.
1. Fuel - this bus is equipped with GFS fuel system. It uses DIESEL FUEL.
 Sky Traveller has two fuel tanks - one on the left, and one on the right side. Right side tank is used for main engine, an left tank is used for air conditioner engine and air compressor engine. Tanks capacity is 52.8 gallons each.
 Sky Messenger has a single tank, and its cap is located by the left rear wheel.

Main and auxiliary tanks on Minamoto Sky Traveller.
Fuel cap on Minamoto Sky Messenger.

2. Electricity - this vehicle is equipped with two batteries and electricity consumption system. Batteries are located under the vehicle, next to the main door. The system supports all GEMC batteries types, so you can choose your favorites. OEM batteries for this vehicle provide 80Ah output each.(see Batteries and electrical devices policy update for details).
Batteries compartment



3. Gearbox - Minamoto Sky-series buses are equipped with manual 6 speed gearbox. You can switch between positions with E/C or PgUp/PgDn buttons.
Gearbox positions:
Transmission lock - vehicle physics off;
R - Reverse;
N - Neutral;
1 through 6 - Forward gears.
The Sky Traveller is equipped with innovative cruise control system. You can engage it by tapping W/Up key when in one of forward gears. System will be disengaged when you touch W/Up key again, or brake. You can select your desired speed using buttons on UniHUD, or by going to vehicle's menu, "Vehicle" - "SpeedLimit+"/"SpeedLimit-". This system is similar to the one I used on ZAMANI Ravago and Iwaki B-series.
 
4. Starting sequence - this vehicle is equipped with realistic startup procedure. Click the ignition key on the dashboard once to turn the ignition on, and then click+hold the key to crank up the engine. Depending on vehicles's conditions, startup time may vary.
Additionally you can start the vehicle via UniHUD(see below). To do so, press the key button. Keep it pressed until the engine starts.
3rd method of starting the engine is to use gesture(gestures can be obtained from the UniHUD(question mark button - Gestures). In this case, the whole sequence is played automatically.
 
Unusual features and buttons.
Buttons on side console.
5. Fuel pump(Sky Traveller only) - bus is equipped with internal inter-tank fuel pump. The pump levels the fuel in both tanks to provide fuel to empty tank and/or keep bus center of mass in the middle. If you ran out of fuel in one tank, you can press "FUEL PUMP" button on dashboard extension below side window. It will pump some fuel from the other tank(provided it has any fuel). Pump will stop automatically when fuel level will be the same in both tanks. Also you can click the button again to stop it manually.

6. Compressed air system - multiple systems of this bus are using the compressed air. Air is stored in the air tanks and its pressure is shown on dashboard gauge. Once the air pressure is going low, air compressor turns on automatically(if there's fuel for it, and main engine is running). You can turn on air compressor manually by pressing "AIR PUMP" button on the dashboard extension below the side window. Compressed air is used for operating main door, suspension lift, and brakes. As pressure falls, these start to operate worse.
6.1. Also compressed air is used to start the main engine in case of emergency(i.e. flat batteries). To do so, click ignition key to put it to Stage 1(ignition connect), and press "EMERGENCY STARTER" button. It will start the engine if there's any air pressure. Some compressed air will be spent during this operation.

7. Suspension lift - the bus is equipped with suspension lift. It will lower the front part by 8cm to allow easier entrance and exit. To operate the lift, press the "LIFT" button on the dashboard extension. It will operate the suspension one or another way(if there's any air pressure). Some compressed air will be spent during this operation.

8. Emergency starter - this bus is equipped with emergency starting system, which takes no electricity to spin the engine crankshaft. Check part 6.1. for details on operation.

9. Message display - there's an interior message display, which shows various warning and information messages to passengers.  To turn it on or off, click the "MESSAGE DISPLAY" button on the dashboard extension below the side window. The message display switches between lines with 3 seconds step. To switch lines manually, press one or another arrow on "DISPLAY" button placed next to previous one.

10. Route sign - the sign is placed in front of the bus between headlights. Pressing "ROUTE SIGN" button will turn it on or off. Sign can be changed to one of predefined settings or used for displaying your custom image with bus Custom HUD(see chapter 13).

Dashboard.
11. On-board computer - the bus is equipped with computer to assist driver monitor the travel distance and fuel levels. Computer has multiple modes - odometer(total passed distance), trip counter(distance passed since engine startup), fuel level in main tank, and fuel level in auxiliary tank(Sky Traveller-special). To switch the modes, press the small button below speedometer gauge. By default, computer is set to "odometer" mode. You can switch the output type between metric and imperial units by pressing "I/M" button on the bottom left part of central dashboard console. You can reset your odometer output by pressing "0.0" button on the right bottom part.

12. Media unit - this thing has 3 modes - TV, camera, and Web. To turn it on or off, press the "power" icon button. In TV mode it plays the looped "TV" animations. In "camera" mode it plays "static" animation, as SL does not support "picture-in-picture" effect. Web mode allows you to surf the web, using built-in web browser. "Channel" buttons are used for changing "TV" animations in TV mode.

13. Air conditioning unit - this thing is really simple. Press arrow down to turn it off, and arrow up to turn it on. "Fan" icon buttons increase or decrease air blow in the conditioning vents.


Other functions. 
14. HUD - This vehicle is utilizing second generation of GEMC UniHUD, which means dynamic controls layout and simple operation.

15. Occupants and animations - depending on the model, this vehicle can provide room for up to 47 occupants, including driver.
Passengers can change their seats by using the bus menu, or their UniHUD(obtained from the vehicle). Passengers can also adjust their positions by using the bus menu or their UniHUD.
Driver can use "Eject" function on their UniHUD to eject unwanted occupants. 

16. GTFO! support - this vehicle supports GTFO! system(https://sl-gtfo.com) out of the box. By default, this vehicle uses its built-in luggage for GTFO! visuals(roof rack must be enabled), but you can attach your prims to it and use them as a cargo. To do so, change the description of your cargo prims to "CARGO"(without quotation marks). This will make those prims elegible for participation in our cargo loading/unloading scripted sequence. Cargo prims will be loaded starting with the ones that are placed deeper inside the vehicle, and going towards the outside. Unloading is performed in reverse. 

17. Customizing - click the vehicle to get the menu, then click "Customize..." button, and you'll be presented with a number of customization options such as various colors, liveries, interior trims, additional equipment, dynamic license plates(LHD versions use new NTBI GLPS system), ability to add custom route signs and so on. If you've purchased a "Modify permission upgrade", you can modify the vehicle using SL's building tool. Please make sure to turn the vehicle's "EDIT MODE" on before editing, to ensure the stability. 
Useful tip: if you own a modifable version and want to replace sun shades texture with your own, paste the UUID of your texture into the name field of the sun shades prim.
 
Route sign size ratio: approx 1:6.73(h:w).
 



GEMC, 2021.



Wednesday, May 22, 2013

Gmünd Stuttgart Ferdinand v1.3 update

Okay, there's plenty of time passed, i was quite busy making new things and dealing with various issues. Anyway, today we have an update for our Gmünd, main point of which is top speed tweak, and new charger code(it transmits necessary data to the vehicle now, so charger can be used for similar cars(geometry-wise) without additional update).

 Here's the list of all new things in this update:
1. Top speed tweaked, it's about 2 times faster now or so.
-Clocks custom time zone bug totally fixed, using llGetUnixTime now(credit goes to Aryn Gellner for pointing at that function).
2. Heating and temperature issue fixed, engine heats up and cools down smoothly now.
3. New code for gauges cluster warning lights - smaller size and more effective.
4. Electricity and charger code changed - make sure to rez your GEMC JG 1500 Charging unit and accept update.

Couple more words about new charger code. With this update we added llCastRay function to it, so it can detect the vehicles better. All you have to do is to "aim" the charger to make it face the car you want to charge(same way as GFS fuel cans). So now it will not pick wrong car if there are more than one in charger range. That's it for now folks, hope you'll enjoy new update.


Picture of the day: runnin' ultra settings here, guys. 



GEMC, 2013. 

Sunday, March 10, 2013

Gmünd Stuttgart Ferdinand update

After a month of work we have our v1.2 update rolled out.
Here's a list of stuff we added and fixed:

1. NTBI GFS added(more detail, video). You have to pick fuel manually by clicking one or another button on GFS fuel pump. Picking wrong fuel will result in engine damage(RP feature). You can disable and re-enable fuel system by clicking car for menu, then going to "Vehicle", and clicking "Fuel System" button.
2. Script time greatly reduced, from 0.45 in v1.0 to 0.02-0.03 in v1.2 in parked mode. It's below average avatar script time.
3. Rebalanced handling. Car turns more sharp now, still offering pleasure of driving on cruise speeds.
4. Different fixes and improvements. Small script memory reducing, LCD clocks fix(custom time zones fixed), "simplified" gearbox mode revived in some sorts, glowing brake disks rebalanced(now cool down longer for show purpose), paintable bumpers added("Rear doors" paint button on UniHUD), and so on.
5. Batteries code changed - old batteries are not working with new car. Contact BeckHan Ra if you have old batteries you'd like to replace with new ones.

GFS Pump

GFS Pump#2

Painted bumpers and racing decal(UUID: 8b2c57d3-fcaa-707d-5723-ba90864501c7)




GEMC, 2013.

Monday, January 28, 2013

Blur

 There's new awesome machinima by Natacha Randt, called "Blur". It features some great camerawork, acting, plot, all those things, as well as poetry by Karima Hoisan, and what is more important to me, most of action is running around GEMC Yamato Marquis.

 So, if you still haven't seen that masterpiece, here's the link: 


 Let's give her some thumbs-up, I bet it was hell of a job to shoot such a professional thing in SL.