Monday, September 30, 2019

Platypus Typ 707 v1.5 update

Hi there,
in this article we will cover the 2019 update for our Platypus Typ 707.

First, the biggest change of them all - our "Real Scale" initiative has made its way in, so now Platypus is tiny and adorable, as it should be. However, for this time we will be providing a so called "Legacy" version, which is the size Platypus used to be. It's also is updated to v1.5 code.

Now, let's run through the other changes of v1.5:
- built-in GTFO! support for every v1.5+ version(Legacy, real scale, mod), with support for custom cargos in modifable version(see updated manual);
- adjustable steering;
- redone animations for the real scale version;
- enforced avatar's positions(hopefully no avatar riding outside the vehicle after poor crossing);
- updated tablet navigation(rotating map and proper voice cut-offs);
- "Major Repair" option is available at all times(like on LM Scout and Ajax);
- all customization has been moved to menus(once again like on recent Lusch Motors products or GEMC Origin);
- Animesh charger support(we didnt have to update a single thing to make it work with both sizes of the vehicle, aint that a magic!);
- a number of other minor changes such as redone eject code and so on.
- you can upgrade your Platypus(Real Scale version only) to a modifable version for a mere L$500(vendor included in the package). It's not really a money maker, but more of a paywall to make people think twice whether they want to get into all those mod shennanigans or not. We don't want to bestow a modifable version on someone who has no idea what to do with it, so they damage it, and somehow make it our problem.


GEMC, 2019

Friday, September 27, 2019

QOL fix for the animesh charger(in case you missed it in the group)

1) Make a new script inside your animesh charger.
2) Replace the default code in that script with the following:

default
{
    state_entry()
    {
       llSetLinkPrimitiveParamsFast(2, [
       PRIM_POSITION, <-2.80690, -0.00900, 0.00030>,
       PRIM_ROTATION, llEuler2Rot(<0.00000, 90.00000, 0.00000>*DEG_TO_RAD)/llGetRootRotation(),
       PRIM_SIZE, <0.47807, 0.42478, 2.97735>,
       PRIM_SLICE, <0.94, 1.0, 0>]);
     llRemoveInventory(llGetScriptName());
    }
}

3) Save the code.
4) ????????
5) PROFIT!

Or visit a redelivery terminal and get your charger package redelivered(there's no version change, so it doesn't get delivered automatically).

GEMC, 2019

Tuesday, July 9, 2019

GEMC JG 1500 Charging unit update

Now it has an Animesh version, which will be used for new and updated products. There's still an old version with pre-made cables, but we'll be moving away from it.

A little QnA on animesh charger:

Question: LI on this thing is pretty high, why?
Answer: Yes, by default it has relatively high LI(21-22) due to built-in limitations on animesh. The lowest LI of animesh-enabled model is 15, so even enabling it on a simple cube will make it 16LI.
But! Not everything is lost. If you're planning to store your charger inworld, you can disable the Animesh by unticking the "Animated mesh" checkbox in the object's Features tab of edit window. This will bring the LI down to 2(lower than legacy version). You still can use it for charging with Animesh disabled, but you won't be able to see animated cables. 
Q: Apart from the fanciness, why did you even bother with switching to Animesh, the old version worked just fine!
A: Main benefit of the Animesh charger is that we don't have to update it every time a new vehicle comes out, so this current version(2.1) will probably be the last.
Q: How exactly does this work?
A: Actually it's quite simple. After you connect your charger to the vehicle, and the handshake is done, the vehicle passes the animation for the cables to the charger(animation is fullperm and useless otherwise). Once the charging is finished, the animation is erased from the charger's inventory.
Q: Are there gonna be more vehicles that use Animesh charger?
A: Yes, of course. Older vehicles will get updated to this version as well, when they get scaled down following our "Real Scale" initiative. At first there will be 2 versions of those vehicles - legacy size for those who want to see how it was before, and real scale which will become the main branch for future updates. And once again thanks to the nature of Animesh, we won't have to update the charger to add cables for the vehicles of different size(see Question 2).

Well, that's about all the info you need about the new charger. The operation remains the same - align its back wall towards the vehicle and click to get the menu.


GEMC, 2019.

Saturday, March 16, 2019

GEMC Origin manual

 This vehicle is built under "Real Scale" initiative. Learn more: https://sl-gemc.blogspot.com/2019/03/real-scale-initiative-by-gemc.html

Common features.
1.
Fuel - this vehicle is equipped with a custom fuel/power system. It can be charged using the provided charging station. Additionally you can charge it at any Volta EV-C charging station(Volta to J1773 adapter will be shown, click the charge port cap to hide it). To start charging the vehicle, park it in front of a charging station, and then click it. To stop charging, click the charging station again. 

2. Gearbox - GEMC Origin is equipped with automatic single-speed gearbox. You can switch between positions with E/C or PgUp/PgDn buttons.
Gearbox positions:
P - vehicle physics off;
R - Reverse;
N - Neutral;
D - Drive.

3. Starting sequence - this vehicle is equipped with realistic startup procedure. Input 4-digit PIN on the keypad, then press "Run" button. To stop the car, press "Lock"button(see the illustration below)

4. Other way of starting car up is clicking a button on GEMC UniHUD v2(manual).
And last way is to use gesture(in this case you just have to press a combo of buttons once, and wait for the car to start up). 

Custom features.
5. Dashboard controls - dashboard controls are explained on the picture below.
Dashboard controls
6. Keypad(1) - use it to input your PIN. Press a button twice to go to a 2nd number. Press "Clear" button to erase the current input. You can set a new pin in "Vehicle" sub-menu.
7. HVAC(3) - it's a purely visual thing, you can click a bunch of buttons, and some things happen. Notice, high fan speed may increase power consumption.

8. GAGE button(5) - press it to switch between charge level and current power consumption display.

9. Trip/Reset buttons(4) - press "Trip" button to switch between trip meter and odometer. Press "Reset" button to reset trip meter.

10. Mi/km button(7) - press it to switch between imperial and metric output.

11. Dimmer controls(6) - press those buttons to increase or decrease brightness of the LCD displays.

12. Clock setup(8) - press HR/MIN button to set the clock. Press and hold to switch between 12/24h.

Other functions.
13. HUD - This car is utilizing second generation of GEMC UniHUD, which means dynamic controls layout and simple operation. Below there's an image of layouts for both driver and passenger.

14. Occupants and animations - this car provides room for 2 occupants. Passenger can receive their own copy of UniHUD by clicking the vehicle and selecting "Get HUD" option, and then use it to control their window and adjust their seat.
Eject function is accessible from GEMC UniHUD, and provides eject through dialog menu.

15. GTFO! support - this vehicle supports GTFO! system(https://sl-gtfo.com) out of the box. Given its modifiable nature, you can attach your prims to it and use them as a cargo. To do so, change the description of your cargo prims to "CARGO"(without quotation marks). This will make those prims elegible for participation in our new cargo loading/unloading scripted sequence. Cargo prims will be loaded starting with the ones that are placed deeper inside the vehicle, and going towards the outside. Unloading is performed in reverse.

16. Customizing - click the car to get the menu, then click "Customize..." button, and you'll be presented with a number of customizing options. These include 16 pre-made colors, an option to add a custom livery, dynamic license plates with US/EU size option and custom background image, and a number of other addons such as luggage rack, ability to add custom hubcaps and so on. Additionally you can modify the vehicle using SL's edit mode. Please make sure to turn the vehicle's "EDIT MODE" on before editing, to ensure the stability.

Livery template(click)


GEMC, 2019.

Saturday, March 9, 2019

"Real Scale" initiative by GEMC

"Real Scale" initiative logo - feel free to download and use to mark your rl-sized products
Starting 2019 all GEMC products will have their scale identical to their real life counterparts. Currently most of the objects in SL are bigger than they would be IRL due to whatever, like no cap on avatar height or weird camera position, but we're going to turn this thing around.
"Real Scale" initiative will bring us consistency, as we won't have to figure out the "proper" size for SL objects, less LI per model, and more space to build on sims due to smaller footprint of the new builds. All the animations for GEMC vehicles are now made using standard 1.96m tall male avatar.
We realize there might be some complaints, but this decision is final, and such complaints will be dismissed.


GEMC, 2019

Wednesday, February 6, 2019

Buck Municipal manual


Buck Municipal is a cab addon for the Lusch Motors - Hermes(click)

Check this picture for illustrated installation guide: (picture here)

 Running boards can be used with a regular LM Hermes setup.

You can use other LM Hermes OEM back addons with this cab as well, GTFO! system compatibility is automatically provided by the cab.

Please refer to the original LM Hermes manual(click) for other details.

Livery template(click)


GEMC, 2019.