Tuesday, July 28, 2015

AltiArm 130 manual

Hi, in this article we will explain how to operate our newest trailer.

To begin operation, you have to extend trailer's hydraulic legs. You can do this by clicking the "Legs" button in the menu, or click any of four valves in the compartment shown on the picture below:
Legs control.
With all legs in position, you can climb in the bucket and begin your ride. To operate booms you can use your keyboard navigation controls, or use valves on both cage and platform. You can also operate the bucket when on the ground, in this case controls are limited to just valves. Consult the images below to see how to move the bucket.
Keyboard controls.
Mouse controls.

- You can change access levels via menu, so this trailer can be operated by Owner, Same group, or Anyone.
- This trailer features a GFS fuel system, and uses diesel. Tank capacity is 8 gallons. When it runs out of fuel, it switches to "manual" pressurizing, which provides limited bucket motion at reduced speeds. However, it's enough to bring workers to the ground safely. Fuel system can be disabled or re-enabled by clicking "Fuel system" button in the menu.
- "Fast pack" option of the menu quickly packs the booms, and makes trailer ready for storaging or transporting.
- "Avatar Pos" option allows cage occupant to adjust their position relative to the trailer.
- "Colors" option allows you to pick a different color for a trailer.

GEMC, 2015.


Thursday, July 2, 2015

Coventry Type 10 v1.5 update

This article highlights update details on Coventry Type 10.

 We'll start with list of new stuff:
- Refined geometry, smoother shapes, side mouldings, and so on;
- Retextured body, now utilizing normal map for better looks, and more detailed diffuse map;
- A bunch of new addons: fog lights, trunk rack, towing hitch, tape on headlamps, and so on.
- 2015 scripting(suspension, good sim crossings, lovely handling, smooth wipers, and so on).
- Split beams control;
- Custom HUD now has palette incorporated;
- Redone animations;
- Louder sounds;
- And tons of other things.

 Now, to the operations part.
 First, we have new control for high beams, it's located on the floor somewhere to the left from brake pedal, and turns on/off the lights mounted on the bonnet(you also can use high beams button on HUD).
 Second new button is used to control fog lights, and is located on the side of dashboard, close to driver's door(location varies depending on model). It shows up only if you have fog lights enabled via Custom HUD. You can also use Fog lights button on UniHUD to control fog lights.
New controls.
From now this vehicle is utilizing UniHUD v2+, here's an image of what options you got there:
Coventry Type 10 layout for UniHUD(as seen by driver and front passenger).
This is pretty much it, rest of operations are similar to old model and don't need any explanation(provided you've read the manual).

GEMC, 2015

Friday, June 12, 2015

Baiern Alpenjager 1.5 update

In this article we will highlight update details of Baiern Alpenjager.

First off, now it's switched to our newest scripting, which means no more problems with sim crossings, improved performance, as well as more realistic handling.

From now it will be utilizing GEMC UniHUD v2+, so you'll have most of your controls up there. Check the picture below for HUD overview.
Baiern Alpenjager layout for UniHUD(as seen by driver and front passenger).
There are also additional controls in vehicle's interior:
Steering wheel controls.
 Also PDC button on the bottom of the console immediately brings up parking assistance screen(ignition must be on):
PDC button(highlighted).

Vehicle also recieved updated visuals, including smooth wipers and addition of interior illumination, new smoother animations, brighter decal-based tail lights, as well as upgraded towing system, compatible with updated trailers(enable hitch on the Custom HUD).

Towing system recieved a minor upgrade: now you don't have to re-enable vehicle hitch if you deleted your trailer without detaching it first.

GEMC, 2015

Tuesday, June 2, 2015

Detroit Milestone

Is released.
Marketplace: https://marketplace.secondlife.com/p/GEMC-Detroit-Milestone/7272987
Manual: http://sl-gemc.blogspot.com/2015/05/detroit-milestone-manual.html 
SLURL: http://maps.secondlife.com/secondlife/Magic%20Land/108/102/3701

GEMC Trailers update

General info.
We've switched to new trailer system, that uses physical connection between tractor and a trailer. It improves motion smoothness, and looks better in general. New trailers are still capable of crossing sims(in quite a manner tho), and can be towed by guest drivers(even between regions).
Unfortunately, new trailers are not compatible with Baiern Alpenjager, and will stay like that for few more days(until we finish an update for it). So if you don't plan to use them with newer vehicles, don't accept the update.

Motorboat trailer.
We added support for GEMC UniHUD v2, so most of boat's functions can be controlled with corresponding buttons on HUD. Front passenger can also recieve a copy of HUD to be able to rotate their swivel seat without clicking it.
Motorboat layout for UniHUD(as seen by driver and front passenger).
Palette has been moved to Custom HUD, and is accessible by pressing "Color" button on main pannel. You can hide it by pressing "Color" button again.
There's also a number of various minor fixes and improvements.

Powerbox E150 trailer.
Now there's an ability to limit access to Owner only, Same group, or Anyone.
Also we've added an ability to "Sit" on trailer and control light tower's motion with keyboard buttons.

Light tower control animation.
PgUp/E - lift tower up;
PgDn/C - lift tower down;
Left/A - rotate left;
Right/D - rotate right;
Up/W - pitch up;
Down/S - pitch down;
Left+Right/A+D - turn lights on/off.

GEMC, 2015.

Sunday, May 31, 2015

Batteries and electrical devices policy update

 With upcoming release of Detroit Milestone, we're changing a way batteries and vehicle's electrical devices operate.

Batteries purchased after 1st of June, 2015 will be copyable. It means that you will be able to re-rez them and reinstall into your vehicles. However, to not render Charging Unit useless, there's a 24 hours of delay between replacing batteries again. If you'll try to replace battery within 24 hours after adding fresh battery to the vehicle, you'll be presented with next message:
So, you'll have to use charging kit or wait 24 hours to pass.

Electrical devices.
We also changed the way electrical devices work in new cars. From now on, there's no more electricity consumption by on-board devices, however it still spent on cranking a starter, and this time it is based on multiple parameters. If you run out of battery charge during startup, all on-board devices will be shut off in usual manner. Recharging the battery still works the same.

GEMC, 2015.